8/26
I maintain a small game review site called Byte Sized Reviews, where I attempt to review games in a concise and objective manner. I designed and built the front-end that visitors see along with an admin panel where I manage the reviews. Technically speaking, BSR is a small React app that uses Firebase to store its data. It's a project I'm proud of, so I'm celebrating its birthday with a retrospective that includes a selection of project details and insights.
That averages out to less than one review a month, which feels like a sustainable pace, but it hides the fact that reviews tend to be published in bunches.
You can see several "clumps" of reviews, the biggest one in May of this year (2020) with five reviews published on the same date. Right before that, three reviews were published on the same date at the end of the previous year. It's not because I beat them all at the same time. Instead, it reveals that my reviews tend to sit in a semi-complete state for much longer than they should. What's the lesson here? I need to finish a review before I move onto the next title.
Wow, I must be an easy reviewer. I was surprised my average score was so high, but that number doesn't tell the whole story. There's a huge amount of selection bias here; I have limited time to play and write about games so I gravitate to ones I think I'll enjoy. That doesn't mean I don't pick up bad games—rather, I tend not to finish them and can't write their reviews.
If my average score is so high, what does that mean for me as a reviewer compared to other reviewers? I compared matching scores for games I've reviewed against Metacritic and Open Critic.
My assumption at the start of this project was that my scores would be lower than critics and it's nice to be able to validate that concretely.
Some of the biggest differentials in my scores vs Metacritic/Open Critic came from the following games:
NBA 2k19 (16/25)
Far Cry 5 (16/25)
Death Stranding (17/25)
Devil May Cry: Definitive Edition (17/25)
Ori and the Blind Forest: Definitive Edition (19/25)
There's only one title I've reviewed that has a notable positive difference:
Control (23/25)
I haven't given out a perfect score of 25 and I'm hesitant to do so. Once scores hit 21 or 22, I get stricter with my evaluation. The highest score that's been given out is a 24 and that has happened twice—for Red Dead Redemption 2 and The Last of Us Part II. Rockstar and Naughty Dog happen to be a couple of the most consistent studios producing high quality games at the moment.
The Last of Us Part II
Nier: Automata
NBA 2K19
MORE REVIEWS
improved mobile design
better image loading
Whether or not folks read BSR, I've enjoyed tending to my garden. I'll continue to maintain it as I finish games and am looking forward to it evolving over the next couple of years.